Game Phases
Every match goes through the following phases:
Pre-game: before the start of the game, you select your goalkeeper from a random selection of 3 goalkeepers in your team. After that, from a random selection of 6 Moments from your team, you pick 3 players to place on the pitch for the start of the game.
First Half: 4 turns in total, with a coin flip to determine who starts first. Players get a new Moment on each turn. Number of available actions works as follows:
Turn 1 – P1 gets 2 Action Points, P2 gets 3 Action Points.
Turn 2 – Both players get 4 Action Points.
Turn 3 – Both players get 5 Action Points.
Turn 4 – Both players get 6 Action Points.
Second Half: 4 turns in total. Players get two new Moments on each turn. Number of available actions will be as follows:
Turn 1 – Both players get 5 Action Points.
Turn 2 – Both players get 6 Action Points.
Turn 3 – Both players get 7 Action Points.
Turn 4 – Both players get 7 Action Points.
In case of a draw at the end of the Second Half, a Tiebreaker will be played to determine the winner. It follows all basic mechanics from the game, and a winner will be determined if a player is leading at the end of a turn (when player 2 finishes their action points).
Tiebreaker:
Turn 1 – Both players get 5 Action Points.
Turn 2 – Both players get 6 Action Points.
Turn 3 and 4 – Both players get 7 Action Points.
In case of a draw at the end of the Tiebreaker (4 turns), victory will be attributed according to the following criteria:
The player with the highest kill count
The player with the lower deck power
The player with the oldest created account (not yet implemented)
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