Starting a Match

Learn how to play FEVR Battle Arena

Once you login for the first time, you'll play through our Tutorial where the Prophet of the Pitch will teach you all about the game and its rules! Complete it to receive your free Starter deck.

By selecting your desired game mode and/or buying a ticket to enter an Arena, you’ll start a match.

  • Place your goalkeeper

At the start of the match you will have to choose your starter goalkeeper between the ones you have in your deck. Up to 3 moments will be chosen randomly for you to select.

Drag and drop it in the goal line to place it.

  • Click and Drag to place 3 Moments on the pitch

Choose between Forwards, Midfielders and Defenders. Your side of the pitch is represented by the light green lines highlighted in blue and your opponent's side of the pitch by the dark green lanes highlighted in orange.

Drag and drop the moments on the Defensive line (on the left) and Offensive line (on the right), depending on the player’s position. Note that your Moments’ stats differ according to the line where they are placed. Mouse over moments to check their stats, special abilities and positions. Check the list of Moments, stats, abilities and positions here.

After both you and your opponent are done choosing, the match officially starts!

ACTION POINTS

In Organya, you have a limited number of Actions you can perform per turn, similar to “Mana” in traditional TCG games. Every turn your Action Points will increase. Every action you do costs you 1 action. Make sure you use them wisely!

During their turn, players can perform the following actions (all cost 1 Action point):

  • Place: Place a Moment in the pitch either on the offensive line and defensive lane from their hand on the pitch.

  • Attack: Using your mouse, click the Moment you want to use and drag the arrow to an Moment from your opponent to attack. Moments in the player’s defensive line can only attack Moments in the opponent’s offensive line while Moments in the player’s offensive line can only attack Moments in the opponent’s defensive line.

  • Score: You can score with a Moment that is on the offensive line after destroying the Goalkeeper or all defenders with the "Ball Stopper" skill standing in your way. To do this, click the Moment you wish to use to score and drag the arrow to the empty goal.

  • Draw: If you are not satisfied with the Moments you have in your hand (you might need one from a specific position or that has a specific special ability) you can get a new one from the deck. If you already have 5 Moments in your hand, you will need to pick one to send back to the deck. Drag the Moment to the floating cube on your right to replace it with a new one.

  • Move: You can move your Moments to other lines, from the offensive to the defensive and vice versa. Remember that their attributes change depending on which line they are attacking from. Only Momoents that have not attacked yet can be moved. (this one costs 0 Actions Points)

TIMER

As soon as your turn starts, a timer will start counting. After it reaches the end, it will be your opponent's turn, so make use of your time strategically!

If you are satisfied with your moves but you still have actions left, you can finish your turn earlier by pressing "Skip turn", rather than waiting for the timer to run out.

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